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Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study

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posted on 03.05.2021, 06:57 by Kevin Yap, Shawn Ignatius Boon Heng Tan, Kai Zhen Yap
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History

Publication Date

25/03/2021

Journal

International Journal of Digital Health

Volume

1

Issue

1

Article Number

6

Pagination

13p. (p. 1-13)

Publisher

IJS Press

ISSN

2634-4580

Rights Statement

The Author reserves all moral rights over the deposited text and must be credited if any re-use occurs. Documents deposited in OPAL are the Open Access versions of outputs published elsewhere. Changes resulting from the publishing process may therefore not be reflected in this document. The final published version may be obtained via the publisher’s DOI. Please note that additional copyright and access restrictions may apply to the published version.

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